Masahiro Sakurai on Creating Games
TV ShowSeasons count | 4 |
Episodes count | 287 |
Total viewing time | 1 d. 6 h. 1 m. |
List of episodes of the series ‘Masahiro Sakurai on Creating Games’
Episodes count: 55
S1.E1 ∙ About This Channel
Aug 24, 2022
(0 scores)
7 m.
S1.E2 ∙ Masahiro Sakurai's Creative Works
Aug 24, 2022
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2 m.
S1.E3 ∙ Stop for Big Moments! [Design Specifics]
Aug 24, 2022
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4 m.
S1.E4 ∙ Kirby's Dream Land [Game Concepts]]
Aug 25, 2022
(0 scores)
5 m.
S1.E5 ∙ Frame Rates [Planning & Game Design]
Aug 26, 2022
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4 m.
S1.E6 ∙ Risk and Reward [Game Essence]
Aug 29, 2022
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10 m.
S1.E7 ∙ Game Development Isn't a Game [Work Ethic]
Aug 31, 2022
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4 m.
S1.E8 ∙ Down with Lag! [Grab Bag]
Sep 2, 2022
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5 m.
S1.E9 ∙ Squeeze and Release [Game Essence]
Sep 4, 2022
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2 m.
S1.E10 ∙ Draw the Light, Not the Asset [Graphics]
Sep 7, 2022
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3 m.
S1.E11 ∙ Kirby's Adventure [Game Concepts]
Sep 9, 2022
(0 scores)
5 m.
S1.E12 ∙ Presentations Are All About Speed! [Work Ethic]
Sep 12, 2022
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1 m.
S1.E13 ∙ Game Awards [Grab Bag]
Sep 15, 2022
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3 m.
S1.E14 ∙ Assigning Animations [Animation]
Sep 18, 2022
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4 m.
S1.E15 ∙ Game Essence in Role-Playing Games [Game Essence]
Sep 21, 2022
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2 m.
S1.E16 ∙ Make It "Pop" [Effects]
Sep 23, 2022
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2 m.
S1.E17 ∙ Just Let Them Play! [Planning & Game Design]
Sep 26, 2022
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2 m.
S1.E18 ∙ Clarity vs. Style [UI]
Sep 28, 2022
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3 m.
S1.E19 ∙ Giving "Weight" to Buttons [Design Specifics]
Sep 30, 2022
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2 m.
S1.E20 ∙ Kirby Super Star [Game Concepts]
Oct 3, 2022
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7 m.
S1.E21 ∙ Try Telling That to the Player [Work Ethic]
Oct 5, 2022
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2 m.
S1.E22 ∙ Name Files Logically [Programming & Tech]
Oct 7, 2022
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4 m.
S1.E23 ∙ Keeping Rewards in Sight [Planning & Game Design]
Oct 10, 2022
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2 m.
S1.E24 ∙ Exercise While You Game! [Grab Bag]
Oct 12, 2022
(0 scores)
2 m.
S1.E25 ∙ Make the Tempo Match the Game [Audio]
Oct 14, 2022
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2 m.
S1.E26 ∙ Fun Beyond Game Essence [Game Essence]
Oct 17, 2022
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6 m.
S1.E27 ∙ Super Smash Bros. [Game Concepts]
Oct 20, 2022
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8 m.
S1.E28 ∙ Too Much is Just Right [Animation]
Oct 24, 2022
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2 m.
S1.E29 ∙ Spec Changes [Work Ethic]
Oct 26, 2022
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4 m.
S1.E30 ∙ Emphasize Objects with Collision [Graphics]
Oct 28, 2022
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2 m.
S1.E31 ∙ The Price of Games [Grab Bag]
Oct 31, 2022
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2 m.
S1.E32 ∙ Strike a Balance with Sound Effects [Audio]
Nov 2, 2022
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4 m.
S1.E33 ∙ Text Size [UI]
Nov 4, 2022
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3 m.
S1.E34 ∙ Making a Living Making Games [Planning & Game Design]
Nov 7, 2022
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3 m.
S1.E35 ∙ Let Your Characters Shine [Effects]
Nov 9, 2022
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2 m.
S1.E36 ∙ Breaking Down Attack Animations [Animation]
Nov 11, 2022
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3 m.
S1.E37 ∙ Jump Physics [Design Specifics]
Nov 14, 2022
(0 scores)
4 m.
S1.E38 ∙ Writing Game Proposals [Work Ethic]
Nov 16, 2022
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2 m.
S1.E39 ∙ My Feline Friend, Fukurashi [Grab Bag]
Nov 18, 2022
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2 m.
S1.E40 ∙ Super Smash Bros. Melee [Game Concepts]
Nov 21, 2022
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4 m.
S1.E41 ∙ The Fiend's Cauldron [Game Essence]
Nov 23, 2022
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4 m.
S1.E42 ∙ A Small Window Into the World [Planning & Game Design]
Nov 25, 2022
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3 m.
S1.E43 ∙ Sharing Info Within a Team [Team Management]
Nov 28, 2022
(0 scores)
3 m.
S1.E44 ∙ Distinguishing Between Major and Minor Elements [Graphics]
Nov 30, 2022
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2 m.
S1.E45 ∙ That Was Then, This Is Now [Grab Bag]
Dec 2, 2022
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3 m.
S1.E46 ∙ Making Your Game Easy to Tune [Programming & Tech]
Dec 6, 2022
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4 m.
S1.E47 ∙ Eight Hit Stop Techniques [Design Specifics]
Dec 9, 2022
(0 scores)
5 m.
S1.E48 ∙ Let Players Cheat the System [Game Essence]
Dec 12, 2022
(0 scores)
2 m.
S1.E49 ∙ Making Lead-ins Instant and Impactful [Animation]
Dec 14, 2022
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2 m.
S1.E50 ∙ Jobs in Game Development [Team Management]
Dec 16, 2022
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7 m.
S1.E51 ∙ The Potential of One Button [Planning & Game Design]
Dec 20, 2022
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2 m.
S1.E52 ∙ Prep Your Proposals Hot and Fast [Work Ethic]
Dec 23, 2022
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2 m.
S1.E53 ∙ Sora Ltd. [Grab Bag]
Dec 25, 2022
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3 m.
S1.E54 ∙ Listen in Various Environments [Audio]
Dec 28, 2022
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2 m.
S1.E55 ∙ Modern Quality of Life Features [UI]
Dec 30, 2022
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11 m.