Fallout New Vegas: You Only Live Once
TV ShowSeasons count | 1 |
Episodes count | 45 |
List of episodes of the series ‘Fallout New Vegas: You Only Live Once’
Episodes count: 45
S1.E1 ∙ Welcome to Goodsprings
Sep 7, 2014
(1 scores)
We're back in New Vegas with You Only Live Once - a permadeath run where we aren't even allowed to heal. We're following the adventures of P. D. Shoot as she tries to make it across Nevada on a single health bar. Expect stealth, sniping, diplomacy, and just a bit of sensible cowardice...
S1.E2 ∙ The Night Raid
Sep 14, 2014
(0 scores)
Today we're conducting our first night raid, as we try to infiltrate the Bison Steve at night, and quietly break out Deputy Beagle. There's also the Powder Gangers threatening Goodsprings to take care of, and the NCRCF itself...
S1.E3 ∙ The Hounds of Nipton
Sep 21, 2014
(0 scores)
Today we're heading out towards Nipton, getting distracted by loot, and making some terrible decisions. After all, there's some good stuff at the top of Nipton Town Hall, and only 12 or so rabid dogs in the way...
S1.E4 ∙ The Long Road to Novac
Sep 28, 2014
(0 scores)
Today we're trying to make it to Novac, but there are three ambushes between me and there. I'll be making a few friends en route, but I also need to venture into the most dangerous place I've been yet, searching for a very important gun...
S1.E5 ∙ Come Fly With Me
Oct 5, 2014
(0 scores)
Today we're making terrible decisions and heading to the REPCONN Test Site. The promise of loot, experience, and stealth boys is too good to pass up, but there is the small matter of lightning fast zombies in the dark, plenty of traps, and a force of invisible Nightkin soldiers...
S1.E6 ∙ Getting Armed
Oct 12, 2014
(0 scores)
Today it's time to make our way to the outskirts of New Vegas, and finally get all the equipment we're going to need for the challenges ahead, in terms of guns, armor, and implants...
S1.E7 ∙ Behind Enemy Lines
Oct 19, 2014
(0 scores)
Today, we're going to meet up with one of our companions, in the hunt for some loot. However, when problems arise, we end up deep in enemy territory, outnumbered and alone...
S1.E8 ∙ Scorpion Gulch
Oct 26, 2014
(0 scores)
Today, we still want Power Armor, and that means helping out the Brotherhood. However, heading down narrow valleys into scorpion territory and seeking out a radioactive crater guarded by abominations may not be the best idea...
S1.E9 ∙ The Boomer Bombardment
Nov 2, 2014
(0 scores)
Today we come to the moment that we all knew had to come. I have to face the Boomer Bombardment...
S1.E10 ∙ Open Ground
Nov 9, 2014
(0 scores)
The community has spoken, and McNamara stays as Elder. That means today we're finding all the Brotherhood scouts, and then getting ready for our trip into the Vaults...
S1.E11 ∙ The Fiends
Nov 16, 2014
(0 scores)
After some quick business with the Khans, we're heading for Vault 3. We'll be safe once we get inside of course, but the Fiends prowling outside aren't so welcoming...
S1.E12 ∙ Left For Dead
Nov 23, 2014
(0 scores)
Today, Vault 22 beckons, and I want to clear out the whole place. But there's a sacrifice that must be made...
S1.E13 ∙ Deep Underground
Nov 30, 2014
(0 scores)
There's just one place we need to visit to complete Still In The Dark, and it's Vault 11 - the home of fast, wandering creatures in a dark maze. We're so close to that power armor training, but will there be a cost...?
S1.E14 ∙ Bitter Springs
Dec 7, 2014
(0 scores)
Despite last week's disasters, we do finally have power armor equipped, and that means I want to sort out Boone's companion quest. Of course, just getting to Bitter Springs is a challenge...
S1.E15 ∙ The Last Meal
Dec 14, 2014
(0 scores)
With Bitter Springs saved, the Legion's after us, and the only way to earn a pardon is to head to the Strip and settle up with Benny. After that, there are other casinos that need our attention...
S1.E16 ∙ True To Caesar
Jan 4, 2015
(0 scores)
We're back, and it's time to reveal which ending we're going for, and then we're heading for Fortification Hill to find the secret army...
S1.E17 ∙ Things That Go Boom
Jan 18, 2015
(0 scores)
Today we're cracking on with Mr House's missions and visiting the Boomers to do the two most fun things imaginable - bug murder, and maths!
S1.E18 ∙ For The Republic
Jan 25, 2015
(0 scores)
Today we need to finish setting things up for the final battle by doing some quests for the NCR, from Freeside to Red Rock Canyon...
S1.E19 ∙ The Brotherhood
Feb 1, 2015
(0 scores)
Today in Fallout New Vegas, the votes have been counted, and it looks like the House Always Wins. Sadly, that means it's time to head to the Brotherhood Bunker and deal with them once and for all...
S1.E20 ∙ The Darkest Day
Feb 8, 2015
(0 scores)
Today in Fallout New Vegas, we're finishing off Arcade's quest, to acquire the Enclave Armor. This one should be simple. But things don't always work out as I planned...
S1.E21 ∙ Sensitive Diplomacy
Feb 15, 2015
(0 scores)
As we get towards the end of Fallout New Vegas' base game, our path ends up crossing with the NCR once again. They've been good allies before, but we're not exactly welcome everywhere...
S1.E22 ∙ All or Nothing
Feb 22, 2015
(0 scores)
This is it. Everything is prepared. Today in Fallout New Vegas, we're heading to the Dam to win it for House, or lose everything in the attempt...
S1.E23 ∙ Honest Hearts
Mar 1, 2015
(0 scores)
Today in Fallout New Vegas, it's time to kick off our first DLC adventure with Honest Hearts, and a nice relaxing trading expedition...
S1.E24 ∙ The Tourist Trap
Mar 8, 2015
(0 scores)
Today in Fallout New Vegas, we're heading out across Zion to collect some bits and pieces for Joshua Graham. He's worried about the White Legs, but I'm more concerned about the wildlife...
S1.E25 ∙ Gathering Storms
Mar 15, 2015
(0 scores)
Today in Fallout New Vegas, we're heading even deeper into Zion, only now we have to take out enemy camps, fight bears, reclaim a bridge, and keep avoiding that wildlife...
S1.E26 ∙ We Will Remember Zion
Mar 22, 2015
(0 scores)
The final battle for Zion is here, and the White Legs are well-armed and numerous. Time for one last walk across Zion...
S1.E27 ∙ Old World Blues
Mar 29, 2015
(0 scores)
Today in Fallout New Vegas, we're starting off the Old World Blues DLC. I've brought some carefully chosen weapons, but those robo-scorpions aren't going to make things easy...
S1.E28 ∙ The Stealth Suit
Apr 5, 2015
(0 scores)
Old World Blues continues, and we're after our second objective; the Stealth Suit. Unfortunately, Mobius' second ambush leaves us fighting in some very cramped conditions...
S1.E29 ∙ Harsh Lessons
Apr 12, 2015
(0 scores)
Today in Old World Blues, the world may be dangerous, but there are tools and weapons that we need, so we have to go exploring. And after that, we still need to infiltrate the X8 facility...
S1.E30 ∙ Bad Dog
Apr 19, 2015
(0 scores)
Old World Blues continues, and we need to escape the X8 facility, but not before facing off against the biggest dog we've ever encountered...
S1.E31 ∙ Giant Robo-Scorpion
Apr 26, 2015
(0 scores)
We've reached the end of Old World Blues, and the only thing in my way is a giant robo-scorpion that could kill me in a single attack...
S1.E32 ∙ Dead Money
May 10, 2015
(0 scores)
Today in Fallout New Vegas, we've reached easily the most dangerous challenge yet, in the shadow of the Sierra Madre. It's the start of Dead Money, but can we possibly get to the end...?
S1.E33 ∙ Build Your Team
May 17, 2015
(0 scores)
Today in Dead Money, we have to finish building our team, but with the Ghost People waiting in ambush with every new member, things just keep getting more difficult...
S1.E34 ∙ The Ghost People
May 24, 2015
(0 scores)
Today in Fallout New Vegas, we're escorting Dean Domino to his position for the Gala, and that means taking him deep into Ghost People territory, though let's not forget the Cloud, the radio signals, or the glitches...
S1.E35 ∙ Your Collar Is Beeping
May 31, 2015
(0 scores)
Today in Fallout New Vegas, we have to get Christine into position for the Gala, and that means a lot of radio signals...
S1.E36 ∙ Under A Blood Red Sky
Jun 7, 2015
(0 scores)
Today in Fallout New Vegas, it's time to fight our way to the edge of the Villa to trigger the Gala Event. Only this time, we've got no companions to help us - it's just P. D. Shoot vs the Ghost People...
S1.E37 ∙ Lie Where They Fall
Jun 21, 2015
(0 scores)
Today in Fallout New Vegas, after last week's chance stealth boy granted us a stay of execution, we're made it to the Sierra Madre at last, but the ambushes are getting worse, and there's even some completely unavoidable damage to endure...
S1.E38 ∙ The Final Curtain
Jun 28, 2015
(0 scores)
Today in Fallout New Vegas, we head deeper into the Sierra Madre to confront our companions, but the real threat comes from waves of Ghost People. Of course, mines will help with that... Right?
S1.E39 ∙ Let Go
Jul 5, 2015
(0 scores)
Today in Fallout New Vegas, we're heading into the Sierra Madre's vault, but are we coming out victorious, or not at all?
S1.E40 ∙ Lonesome Road
Jul 12, 2015
(0 scores)
Today in Fallout New Vegas, we need to spend all that lovely Dead Money gold, and once that's done, it's time for the final challenge - the road we must walk alone...
S1.E41 ∙ Marked For Death
Jul 19, 2015
(0 scores)
We're now deep into Lonesome Road, and we're up against enemies that hit hard, rads everywhere, and unavoidable ambushes. Can we hold on?
S1.E42 ∙ The Long Road
Jul 26, 2015
(0 scores)
Today in Fallout New Vegas, we've reached the High Road, home to Lonesome Road's powerful deathclaws, and another unique Marked Man...
S1.E43 ∙ Courier Six
Aug 2, 2015
(0 scores)
After last week's disaster, we're barely holding on in Lonesome Road, but there are even more Tunnelers ahead, and the biggest crowd of Marked Men yet...
S1.E44 ∙ The Final Mile
Aug 9, 2015
(0 scores)
With barely any hit points left, no companion, and a dangerously high rad count, we've got one last area to fight through, past deathclaws, cloaked Marked Men, snipers, and ambushes...
S1.E45 ∙ The End
Aug 16, 2015
(0 scores)
This is it. The end of Fallout New Vegas: You Only Live Once. We're heading into Ulysses' Temple with ED-E, and that's where we either win or lose it all.